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- 🧪 Claude Opus 5.5 Changes A LOT at Each Effort Level. I Tested All of Them on One App
🧪 Claude Opus 5.5 Changes A LOT at Each Effort Level. I Tested All of Them on One App
Higher effort sounds better, but is it actually better? See exactly how Opus 5.5 behaves from lower to higher reasoning effort, including the point where extra effort starts making a real difference.

TL;DR: Claude Opus 5.5 produced usable apps at every effort level, but here's the thing. Higher effort did not always mean better results, and it definitely didn't always mean longer runtime either.
Extra (which maps to xhigh in the API) gave me the best balance of quality, usability, and speed. Low finished in about 12 minutes and was already surprisingly solid. Medium and High improved structure and depth. Max added more operational detail but took the longest. And here's the twist: Extra actually finished faster than High.
Ultracode also performed well, especially in task management and analytics, but it didn't clearly beat Extra overall.
One thing I need to tell you upfront: this article uses the label "Extra" for what Anthropic's API calls xhigh. Claude Code's /effort slider reads Low, Medium, High, Extra, Max, where "Extra" is xhigh and "Max" is max. So when I say Extra, I mean xhigh. Keep that in mind as you read.
Table of Contents
Introduction
Do you really need the highest effort level in Claude Opus 5.5 to build a better app? Or are you just burning more tokens for no reason?
I wanted to find out.
So I gave Opus 5.5 the exact same prompt, assets, and task in Claude Code, and only changed one thing: the effort level, from Low all the way to Ultracode.
And wow... Opus 5.5 changes a lot depending on how much effort you give it.
So I tested every level on the same AI Mission Control Dashboard and compared the app quality, bugs, runtime, token usage, and cost.
I’ll start with the setup so every run stays as fair as possible. Let's find out.
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